High Resolution
Victor Kislyi, Founder & CEO, Wargaming.net
High Resolution talks to Victor Kislyi, founder and CEO of Wargaming.net, about the 10 year journey of World of Tanks.
Inside ESO Stonethorn with Mike Finnigan
With the latest dungeon DLC, Stonethorn, added to the game, Bethesda offered us a chat with Mike Finnigan, the Lead Encounter Designer.
Inside League of Geeks with Blake Mizzi & Lisy Kane
This week's show features two leading lights from the League of Geeks, co-founder and design director Blake Mizz and lead producer Lisy Kane.
Blightbound designer Jasper Koning from Ronimo Games
Jasper Koning, Founder of Ronimo Games talks Blightbound, a dungeon crawler that looks like Golden Axe but might have more in common with Destiny or Diablo.
Fall Guys: the kind of fun we need right now?
This week Seamus speaks to the team behind Fall Guys, the hotly anticipated 'Battle Royale' that is more Japanese game show than Fortnite.
Thaine Lyman, GM of World of Tanks Blitz
Thaine Lyman had 17 years at Activision under his belt working on major PC and console games like Call of Duty before he headed to Wargaming to work on World
State of the industry 2020: Ron Curry, CEO, iGEA
Run Curry, CEO of Australia's Interactive Games and Entertainment Association, stops by to discuss the highs and lows of 2020 so far, from the pandemic to politics and plenty more.
Elder Scrolls Online Creative Director Rich Lambert is here!
This week I'm talking to Rich Lambert, Creative Director of Elder Scrolls Online. Rich has been working on the title since its inception, which makes it a 13
Philip Mayes, Founder/CEO, Mighty Kingdom
We chat to Philip Mayes, CEO of Mighty Kingdom, Studio of the Year at the 2019 AGDAs and makers of great mobile games based on Disney, Lego and Conan.
Dylan Miklashek, Studio Manager at Gameloft
High Resolution podcast: an honest conversation with Gameloft Studio Manager Dylan Miklashek, looking at the state of game development in Australia.
Gaming under a spotlight, with Grace Watkins, Click Management CEO
Grace Watkins talks to Seamus about Click Management and their effort to grow a team of Aussie gaming influencers and content creators.
Ross Symons, Big Ant Studios
This week I'm chatting with Ross Symons, CEO of Big Ant Studios, Australia's most prolific maker of sports video games. Cricket, AFL, tennis, rugby league,
Interview: Ash Ringrose, SMG Studio
We talk to Ash Ringrose, Head of SMG Studio, ahead of the launch of their latest game, Moving Out. Lots of great advice for other indie game devs out there.
Esports aggregation with Ben Goldhaber, CEO of Juked.gg
Ben Goldhaber, co-founder and CEO of Juked.gg, talks about his esports aggregation site, why they've created it, and where it all goes next.
Nico King, Chaos Theory Games
This week Seamus talks with Nico King, co-founder and Executive Creative Director of Chaos Theory Games, an independent games studio based out of Sydney,
Michal Blicharz and IEM Katowice's coronavirus moment
Michal 'Carmac' Blicharz on that moment when IEM Katowice was told it couldn't open its doors, plus the nature of esports during the coronavirus crisis.
Ben Lee, Blowfish Studios
Ben Lee, co-founder and Managing Director of Blowfish Studios, talks about running an indie studio and publisher on the latest High Resolution podcast.
Josh Inman: from ACL to ESL
Seamus caught up with Josh Inman, Operations Manager for ESL Australia, a few weeks ago around the AO Summer Smash event (ESL was behind the scenes on
Inside the Fortress: behind the scenes ahead of launch
Seamus Byrne speaks to CEO Jon Satterley and Dell boss Ben Jackson to find out about Fortress just ahead of launch, and their big Alienware partnership.
A gift for esports: do you have what it takes?
A special panel recorded live at PAX Australia 2019! Featuring a trio of amazing industry experts to explore the topic of shifting gears from just playing to