Complex layers of skill-based play are a feature of Mercenaries, but all too soon you hit a grind wall that is less fun than it should be.
An extra 35 cards you can buy in one job lot is now live in the game, with some clever new basics and beefy legendaries to mix things up.
Seamus talks to Scott Shicoff and Kris Zierhut from the Diablo Immortal team about putting hardcore PVP into the mobile action RPG.
This Friday at 12.30pm AEDT we’re holding a live trivia quiz giveaway session on Twitter Spaces testing your Blizzard games IQ!
Byteside chats with key designers on the Hearthstone team during BlizzConline about the big changes coming to the Year of the Gryphon.
From how your character progresses (or doesn’t) to name reservations and more, here’s the answers from BlizzConline around what happens next.
Diablo IV goes back to the beginning with today’s Rogue class reveal along with a warning: watch your ears.
Has Blizzard learned the lessons from Reforged? The Diablo 2 remaster announcement suggests it is back on the right path with this one.
Your favourite horses, vehicles, bees and gorms will heed your call in The Maw in patch 9.1, and flying will unlock via Covenant advancement.
The final boss of the next raid will be Sylvanas, and Blizzard it “is going to change the future of the Shadowlands”.
The early days of grinding in Warcraft now comes to life in Hearthstone, with Frenzy, Ranked Spells and more in store.
Alongside a new Core Set, the new year brings Spell Schools, new modes and formats, and some class overhauls in a huge boost to the game.
Out with the Basic and Classic cards and in with a new Core that will dynamically update on an annual cycle.
The Technical Alpha just wrapped up, so what was it like to play? Here’s why we’re excited by this excellent Diablo mobile experience.
What changes about how you feel about a game when it shifts from being something you play for the gameplay? Is that when it’s truly a hobby?
We’ve got highlights from a recent roundtable on the latest Hearthstone expansion, featuring Game Director Ben Lee and Game Designer John McIntyre.