The Scrapyard: Overwatch League, Contenders, Showdowns and IEM The Esports Moment: Sam Mathews, Co-founder & Chairman, FNATIC The Esports Moment: Morgan Romine (Director, Anykey) on diversity and inclusion in esports The Scrapyard: Zhiana is back to geek out about World of Warcraft Jetpacks Are Overrated: Smarter, better, easier passwords? The Esports Moment: Jack Harari, VP of International Partnerships, Activision Blizzard Esports Leagues

Beat Saber is the amazing virtual reality game we’ve sorely needed

Every digital art form has its breakthrough moments, when the right experience arrives at the right time to show us what’s possible and inspires many others to chase their lead. Beat Saber, quite simply, is the rhythm game we needed to show just how wonderful a virtual reality game experience can be – without the need to just translate things we’ve already seen on 2D screens into a 3D world.

Vector: the cute new robot that’s half pet, half assistant

We’ve all dreamed of owning a family robot, but so far it’s been toys that spend most of their time in cupboards, or it’s been vacuum cleaners. Vector looks like yet another robot toy for kids, but looks can be deceiving. Take that toy you’re thinking of but make it a permanent presence that can autonomously hang out on your desk or kitchen bench, and act a little like Amazon’s Alexa to boot.

Of Pauldrons, Patience and Petty Arson: Warcraft’s storytelling challenge

Last week a fire rocked World of Warcraft. It was an epic act of petulance, strategically foolish. It seemed bizarrely out of character for a beloved anti-hero, and damaged the honour of half the game’s player population. In the heat of the moment, it’s been hard for many players and fans to accept. The game has thrived on nuanced reasoning that keeps the Horde and Alliance opposed while both feel justified in their animosity. But this was different.

The future for Warcraft storytelling: Part Three

This week we’ve explored the technicalities and the teamwork that has worked to develop World of Warcraft into the game it has become over its fourteen year history. Today, we ask Alex Afrasiabi, Creative Director of World of Warcraft, to point to the future of storytelling in the game.

How Warcraft builds stories players care about: Part Two

Want more insight into the World of Warcraft storytelling process? Step right up. This week, we’re sharing our extended interview with Creative Director Alex Afrasiabi as he walks us through the ways storytelling in WoW helps drive great gameplay, and how the technology of game design has served the game’s storytelling.