With Gfinity Challenger Series underway, we spoke to the leaders of this new esports operation. Hit the link for our full conversation with the leadership behind Gfinity Australia.
I recently interviewed Nate Nanzer, Blizzard’s Overwatch Commissioner for all things Overwatch League, for this story in the Australian Financial Review. Stories like that only use a handful of quotes from a lengthier discussion, so, with permission from AFR, I’m sharing the full transcript of the interview here for those eager to get every drop of info from Nanzer on what’s happening in Overwatch esports.
Skim Reading as a Service is never going to pay the bills. It’s a tough sell. @biz and @jack, with the luxury of their incredibly brief Twitter handles, today pitched that Twitter will be better with a doubled character limit – up to 280 from the 140 it’s famous for.
Carrying better lighting to use with your phone is mostly a non-event. It’s just too hard to bother for most people.
The ‘$2000 phone’ thing annoys me. There’s a lot of it about after today’s Apple launch. It’s a classic judgment on ‘things I value’ vs ‘things you value’.
Social drives are a critical part of the human experience. Being able to comprehend these subtle cues and work with them, work around them and embrace them, could be part of the work that stays essentially human for a long time to come.
Boy loves space. Boy loves space game. Boy becomes astronaut and flies to space, taking copy of space game with him.
Sphero has been making excellent programmable robots for years, and last year everybody went nuts for their gorgeous little BB-8. And rightly so. Now we’re getting a new range, adding a new BB-9E (an evil twin to BB-8) and everybody’s classic favourite, R2-D2. The detailing on Artoo is excellent – including a third leg that drops out to move across difficult terrain.
Trevor Paglen’s Orbital Reflector is a satellite launch for purely artistic purposes, delivering a reflective object that we’ll all see orbiting above us, like a comet streaking across the night sky.
Nasty, aggro, rude players love to ruin games for everyone. They make good people stop playing, which tips the scales toward only those willing to fight through the trolls and the aggro to stick around. And in the end, games suffer. Communities devolve.
Here’s a good piece on cultivating creative thinking in schools, and why it matters for both students and for their success in today’s world.
VR is excellent, but the best experiences are still expensive. Microsoft has been touting the promise of its HoloLens technology, but it just hadn’t entered the real market yet and so we didn’t know much beyond the promise of demos (though we did know the early hardware didn’t live up to the videos you see online).