It’s been a long time since a TV appeared at CES that genuinely got anyone excited. We’ve seen some clever new bezels, even frames, added to change how TVs look in our living room. But the LG rollable OLED redefines how we share our living space with our big screen entertainment.
The Vive Pro still feels like a pretty recent upgrade from HTC, but they’re not letting that stop them from an upgrade. The HTC Pro Eye adds internal eye tracking to the headset – a significant new way to track the focus of the user to improve both the performance of graphical fidelity and even deliver new interaction opportunities.
Part education lesson in real city planning, part critique of what’s wrong with the game. And next time I play I’ll remember to stick to 6×6 grids for sure.
One device for everything. Can it be done yet? Will it ever really happen? It’s such a perennial question as we continue to iterate through the smartphone era. As screen sizes and interfaces change. As the processing power falls into step with laptops. As peripheral and add-on screen options make it easier to adapt to the needs of any given environment.
Another Hearthstone focused episode as Rastakhan’s Rumble launches! Decks we’re lusting after, experiments we’re planning, and what we’re hoping for from the Rumble Run when it launches next week.
Look who it is! This week on The Scrapyard we have a hearthside chat with Ben Thompson, Creative Director of Hearthstone. With Rastakhan’s Rumble going live on December 4 Thompson was in town so Seamus got to sit down with him to talk about the game.
Genome is back to help dive deep into all things Overwatch, and we explore all the recent big events – Overwatch World Cup, new OWL teams (and their colour schemes), all the movements of Aussie players around the global scene, and Contenders S3 kicked off this week so we take a close look at what to expect there too.
This week I spend some quality time with a Kogan 49-inch 32:9 SuperUltraWidescreen monitor and decide whether or not one really, really big screen is better than working with two separate monitors. From work to gaming, how does this fit into making a daily life at a desk better?
A short episode while I’m travelling for work, so I’m sharing a personal tale of the role World of Warcraft played in helping me to lock down a career in tech journalism.
It’s our post-Blizzcon wrap up, with a fast and loose exploration of all the big news from the show.
Seamus Byrne speaks with Chris Charla, Director of the ID@Xbox program, that helps independent game developers sell their games on Xbox One. Plus some elevator pitches from some of the indie devs we spotted at PAX Australia.
It’s a final round before Blizzcon 2018, exploring the ways you can watch the big event, and when to tune in for the Aussie esports action. Plus a last blast of speculation before we find out what’s really lurking behind the curtain on Saturday morning at 5am.