Ellen Broad is a boardgame designer. But that’s not actually why I’m talking to her for Uplink. The boardgames was something of a byproduct – her main focus is being a rather brilliant thinker on all things data and AI.
In her career, Broad has worked for governments and UN bodies to help plot the future of data, digital issues and AI ethics, and she has also worked for Australia’s digital transformation and innovation body, Data61.
She has worked as the head of policy for the Open Data Institute and today she is a Senior Fellow at ANU’s 3Ai Institute. You can also buy her book – Made By Humans: The AI Condition.
Seamus speaks with Siobhan Reddy, Studio Director of Media Molecule, the makers of the classic LittleBigPlanet and the amazing new game Dreams.
Reddy discusses her love for offering tools for creativity to players, and what it means to give people a way to express themselves in ways they never thought possible. Plus the classic SBS TV show that showed Reddy there was a path from amateur to professional creativity – and her hope that the games she makes can do the same for others.
Check out Dreams for PS4, and find Siobhan on Twitter.
Today Seamus speaks with Distinguished Professor Genevieve Bell AO. She’s a cultural anthropologist who spent two decades at Intel and is known as one of the most important thinkers on technology and culture. She returned to Australia in recent years to create an entirely new school of research at ANU, named 3Ai.
We explore the aims of the new school, why it matters, and what the big issues are for technology in society today. And like any conversation with Professor Bell we get anecdotes from the past to help us understand that where we’re going next isn’t all that new… if only we can learn from the history lessons that can help pave the way…
Find out more about 3Ai: https://3ainstitute.cecs.anu.edu.au/
The newest Byteside podcast kicks off with an interview with David Gaider, one of the key minds behind some of the greatest characters and moments in Bioware roleplaying games.
At Bioware games, Gaider worked on Baldur’s Gate 2, Star Wars Knights of the Old Republic, and the Dragon Age series of games, before setting out on his own after 17 years at the studio.
In 2019 it was announced that he was co-founding a new studio based in Melbourne, Summerfall Studios, and at the time we spoke in October we only knew the first game was set to take the adventure genre somewhere surprising. The game launched a crowdfunding campaign less than two weeks after our conversation as part of his keynote address at PAX Australia.
We spoke in October 2019 ahead of the official announcement of Chorus: An Adventure Musical.