Part education lesson in real city planning, part critique of what’s wrong with the game. And next time I play I’ll remember to stick to 6×6 grids for sure.
Another Hearthstone focused episode as Rastakhan’s Rumble launches! Decks we’re lusting after, experiments we’re planning, and what we’re hoping for from the Rumble Run when it launches next week.
Look who it is!
This week on The Scrapyard we have a hearthside chat with Ben Thompson, Creative Director of Hearthstone.
With Rastakhan’s Rumble going live on December 4 Thompson was in town so Seamus got to sit down with him to talk about the game.
Genome is back to help dive deep into all things Overwatch, and we explore all the recent big events – Overwatch World Cup, new OWL teams (and their colour schemes), all the movements of Aussie players around the global scene, and Contenders S3 kicked off this week so we take a close look at what to expect there too.
It’s our post-Blizzcon wrap up, with a fast and loose exploration of all the big news from the show.
Seamus Byrne speaks with Chris Charla, Director of the ID@Xbox program, that helps independent game developers sell their games on Xbox One. Plus some elevator pitches from some of the indie devs we spotted at PAX Australia.
It’s a final round before Blizzcon 2018, exploring the ways you can watch the big event, and when to tune in for the Aussie esports action. Plus a last blast of speculation before we find out what’s really lurking behind the curtain on Saturday morning at 5am.
One week to go before BlizzCon! Last week we covered off the state of Overwatch, Starcraft and Diablo in the lead up. This week we cover off the rest of the best.
The biggest event on the annual Blizzard games calendar, Blizzcon, is right around the corner. So to kick off The Scrapyard, we’re taking a close look at all six games in the stable to think about the year so far and what we expect from the big show.
Every digital art form has its breakthrough moments, when the right experience arrives at the right time to show us what’s possible and inspires many others to chase their lead.
Beat Saber, quite simply, is the rhythm game we needed to show just how wonderful a virtual reality game experience can be – without the need to just translate things we’ve already seen on 2D screens into a 3D world.