If you’ve been tired of the long, slow road to the middle of the table, there’s good news afoot. In a blog post – complete with Ben Brode video update – Blizzard’s Hearthstone team has announced some significant tweaks to the ranked ladder, with a big focus on keeping you closer to your ‘natural’ ranking after each month’s reset.
Dean Ayala. Restaurant Consultant. In that other, darker timeline, we don’t have the Dean Ayala we know from the Hearthstone Game Design team. Thankfully, Ayala found his way into Blizzard, and we thought we’d explore a little of his heroic journey into game design and what others might learn from his path.
Boy loves space. Boy loves space game. Boy becomes astronaut and flies to space, taking copy of space game with him.
Nasty, aggro, rude players love to ruin games for everyone. They make good people stop playing, which tips the scales toward only those willing to fight through the trolls and the aggro to stick around. And in the end, games suffer. Communities devolve.
Big announcements this week as Microsoft’s long hyped world of ‘HoloLens’ (which has been all hype, not much else) finally gets its shift into an ecosystem of Mixed Reality products and services.
A good piece about a very good question. I had such hopes for the Apple TV platform as a gaming space. iOS had all the best mobile games. It should have been easy to transition games to a TV experience. But it wasn’t.
Samuel Horti looks at the question of using Minecraft as an educational tool. Does it really help? Or is it a gimmick that gets in the way of real learning?
A lot of 10th anniversary talk around Bioshock, a game worthy of such reflection. There’s good Remastered edition options out there. If you haven’t played it, put it on your list. It’s worth it.
A fab Rolling Stone Glixel interview with Media Molecule’s Studio Director (and Australian) Siobhan Reddy. The maker of Little Big Planet is taking on one of the most ambitious ideas in games — essentially a platform to express your own creativity. To bring dreams to life, and to take other people’s work and both enjoy or manipulate into new work.
Interesting to learn that Blizzard had lost most of the old code and assets for StarCraft, so when it decided to create a ‘Remastered’ edition they had to go back to basics and build it all again, but to replicate the original perfectly that also meant incredibly detailed efforts to “eyeball everything.”