One week to go before BlizzCon! Last week we covered off the state of Overwatch, Starcraft and Diablo in the lead up. This week we cover off the rest of the best.
The biggest event on the annual Blizzard games calendar, Blizzcon, is right around the corner. So to kick off The Scrapyard, we’re taking a close look at all six games in the stable to think about the year so far and what we expect from the big show.
Every digital art form has its breakthrough moments, when the right experience arrives at the right time to show us what’s possible and inspires many others to chase their lead. Beat Saber, quite simply, is the rhythm game we needed to show just how wonderful a virtual reality game experience can be – without the need to just translate things we’ve already seen on 2D screens into a 3D world.
Last week a fire rocked World of Warcraft. It was an epic act of petulance, strategically foolish. It seemed bizarrely out of character for a beloved anti-hero, and damaged the honour of half the game’s player population. In the heat of the moment, it’s been hard for many players and fans to accept. The game has thrived on nuanced reasoning that keeps the Horde and Alliance opposed while both feel justified in their animosity. But this was different.
This week we’ve explored the technicalities and the teamwork that has worked to develop World of Warcraft into the game it has become over its fourteen year history. Today, we ask Alex Afrasiabi, Creative Director of World of Warcraft, to point to the future of storytelling in the game.
Want more insight into the World of Warcraft storytelling process? Step right up. This week, we’re sharing our extended interview with Creative Director Alex Afrasiabi as he walks us through the ways storytelling in WoW helps drive great gameplay, and how the technology of game design has served the game’s storytelling.
Game storytelling doesn’t get much more epic than the Warcraft universe. Next year the franchise turns 25 years old, and in two weeks World of Warcraft goes live with its seventh expansion, Battle For Azeroth. Throughout that time, stories have been told of a fantasy world’s great conflicts. Humans versus orcs versus demons versus undead… light versus shadow, nature versus death…
As the dust settles on the 2018 FIFA World Cup, a survey of football fans has delivered an interesting verdict on the tournament’s introduction of a Video Assistant Referee (VAR) system.
The next big expansion for Hearthstone, The Boomsday Project, launches August 7! It’s full of science and technology of the weird-fantasy kind. Just the way we like it. So we were given some quality time with Dean Ayala and Peter Whalen from the Hearthstone dev team to dig into the most scientific of the expansions new features – Magnetic cards.
If you’ve been tired of the long, slow road to the middle of the table, there’s good news afoot. In a blog post – complete with Ben Brode video update – Blizzard’s Hearthstone team has announced some significant tweaks to the ranked ladder, with a big focus on keeping you closer to your ‘natural’ ranking after each month’s reset.