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A milky shoey for Blizzcon brekkie?

It’s a final round before Blizzcon 2018, exploring the ways you can watch the big event, and when to tune in for the Aussie esports action. Plus a last blast of speculation before we find out what’s really lurking behind the curtain on Saturday morning at 5am.

We can almost taste Blizzcon!

The biggest event on the annual Blizzard games calendar, Blizzcon, is right around the corner. So to kick off The Scrapyard, we’re taking a close look at all six games in the stable to think about the year so far and what we expect from the big show.

Beat Saber is the amazing virtual reality game we’ve sorely needed

Every digital art form has its breakthrough moments, when the right experience arrives at the right time to show us what’s possible and inspires many others to chase their lead. Beat Saber, quite simply, is the rhythm game we needed to show just how wonderful a virtual reality game experience can be – without the need to just translate things we’ve already seen on 2D screens into a 3D world.

Of Pauldrons, Patience and Petty Arson: Warcraft’s storytelling challenge

Last week a fire rocked World of Warcraft. It was an epic act of petulance, strategically foolish. It seemed bizarrely out of character for a beloved anti-hero, and damaged the honour of half the game’s player population. In the heat of the moment, it’s been hard for many players and fans to accept. The game has thrived on nuanced reasoning that keeps the Horde and Alliance opposed while both feel justified in their animosity. But this was different.

The future for Warcraft storytelling: Part Three

This week we’ve explored the technicalities and the teamwork that has worked to develop World of Warcraft into the game it has become over its fourteen year history. Today, we ask Alex Afrasiabi, Creative Director of World of Warcraft, to point to the future of storytelling in the game.

How Warcraft builds stories players care about: Part Two

Want more insight into the World of Warcraft storytelling process? Step right up. This week, we’re sharing our extended interview with Creative Director Alex Afrasiabi as he walks us through the ways storytelling in WoW helps drive great gameplay, and how the technology of game design has served the game’s storytelling.

How World of Warcraft keeps evolving its epic storytelling: Part One

Game storytelling doesn’t get much more epic than the Warcraft universe. Next year the franchise turns 25 years old, and in two weeks World of Warcraft goes live with its seventh expansion, Battle For Azeroth. Throughout that time, stories have been told of a fantasy world’s great conflicts. Humans versus orcs versus demons versus undead… light versus shadow, nature versus death…