You can stick to your boring cards picked up at the local newsagents if you like. Next time I hold a fancy card night, I’m dropping these freaks on the table and causing some mild eyestrain – but all in the name of enjoying some weirdly wonderful card designs.
Pretty pictures? Smooth refresh rates? Fancy Chroma lighting? Yes, yes. All those things and more are in Razer’s first desktop monitor release. But when you get a load of how it keeps your cables tidy – and makes cable access a breeze – you’ll really be in love.
Steam stats on how active Artifact’s player base is suggests Valve’s Dota 2 spin-off CCG Artifact could already be on its way to the dust heap.
The Vive Pro still feels like a pretty recent upgrade from HTC, but they’re not letting that stop them from an upgrade. The HTC Pro Eye adds internal eye tracking to the headset – a significant new way to track the focus of the user to improve both the performance of graphical fidelity and even deliver new interaction opportunities.
Part education lesson in real city planning, part critique of what’s wrong with the game. And next time I play I’ll remember to stick to 6×6 grids for sure.
Another Hearthstone focused episode as Rastakhan’s Rumble launches! Decks we’re lusting after, experiments we’re planning, and what we’re hoping for from the Rumble Run when it launches next week.
Look who it is! This week on The Scrapyard we have a hearthside chat with Ben Thompson, Creative Director of Hearthstone. With Rastakhan’s Rumble going live on December 4 Thompson was in town so Seamus got to sit down with him to talk about the game.
Genome is back to help dive deep into all things Overwatch, and we explore all the recent big events – Overwatch World Cup, new OWL teams (and their colour schemes), all the movements of Aussie players around the global scene, and Contenders S3 kicked off this week so we take a close look at what to expect there too.
It’s our post-Blizzcon wrap up, with a fast and loose exploration of all the big news from the show.
Seamus Byrne speaks with Chris Charla, Director of the ID@Xbox program, that helps independent game developers sell their games on Xbox One. Plus some elevator pitches from some of the indie devs we spotted at PAX Australia.