This week we’ve explored the technicalities and the teamwork that has worked to develop World of Warcraft into the game it has become over its fourteen year history. Today, we ask Alex Afrasiabi, Creative Director of World of Warcraft, to point to the future of storytelling in the game.
Want more insight into the World of Warcraft storytelling process? Step right up. This week, we’re sharing our extended interview with Creative Director Alex Afrasiabi as he walks us through the ways storytelling in WoW helps drive great gameplay, and how the technology of game design has served the game’s storytelling.
Game storytelling doesn’t get much more epic than the Warcraft universe. Next year the franchise turns 25 years old, and in two weeks World of Warcraft goes live with its seventh expansion, Battle For Azeroth. Throughout that time, stories have been told of a fantasy world’s great conflicts. Humans versus orcs versus demons versus undead… light versus shadow, nature versus death…
The next big expansion for Hearthstone, The Boomsday Project, launches August 7! It’s full of science and technology of the weird-fantasy kind. Just the way we like it. So we were given some quality time with Dean Ayala and Peter Whalen from the Hearthstone dev team to dig into the most scientific of the expansions new features – Magnetic cards.
Dean Ayala. Restaurant Consultant. In that other, darker timeline, we don’t have the Dean Ayala we know from the Hearthstone Game Design team. Thankfully, Ayala found his way into Blizzard, and we thought we’d explore a little of his heroic journey into game design and what others might learn from his path.
How do you build an esports empire that builds a good business AND creates the chance for everyone to have a shot at a pro contract?
I recently interviewed Nate Nanzer, Blizzard’s Overwatch Commissioner for all things Overwatch League, for this story in the Australian Financial Review. Stories like that only use a handful of quotes from a lengthier discussion, so, with permission from AFR, I’m sharing the full transcript of the interview here for those eager to get every drop of info from Nanzer on what’s happening in Overwatch esports.
Skim Reading as a Service is never going to pay the bills. It’s a tough sell. @biz and @jack, with the luxury of their incredibly brief Twitter handles, today pitched that Twitter will be better with a doubled character limit – up to 280 from the 140 it’s famous for.
The ‘$2000 phone’ thing annoys me. There’s a lot of it about after today’s Apple launch. It’s a classic judgment on ‘things I value’ vs ‘things you value’.