A lot of 10th anniversary talk around Bioshock, a game worthy of such reflection. There’s good Remastered edition options out there. If you haven’t played it, put it on your list. It’s worth it.
This has to be seen to be believed. An incredible use of unused space, taking a lot of design work in itself to create — complete with a metal dolly roller system to reach the desk area.
A fab Rolling Stone Glixel interview with Media Molecule’s Studio Director (and Australian) Siobhan Reddy. The maker of Little Big Planet is taking on one of the most ambitious ideas in games — essentially a platform to express your own creativity. To bring dreams to life, and to take other people’s work and both enjoy or manipulate into new work.
Interesting to learn that Blizzard had lost most of the old code and assets for StarCraft, so when it decided to create a ‘Remastered’ edition they had to go back to basics and build it all again, but to replicate the original perfectly that also meant incredibly detailed efforts to “eyeball everything.”
A fascinating analysis of the seminal marketing exercise from 2005, when a British student sold 1,000,000 pixels on a website for $1 each, with each pixel linking to whatever the buyer wanted.
Great question, excellent design challenge. When we don’t have to think about a standard driving position, should we even be thinking of the car as a forward-facing environment? Lots of opportunities for clever design, and potential for new variety in economy cars versus luxury models.
A gorgeous family of handwriting fonts. Incredibly diverse for a single type family, but it makes sense.
One room, thirteen cities. This concept — which just won a design innovation award — shows just how far people are pushing the idea of what Elon Musk’s Hyperloop could be. More than a transport loop, a system that moves entire rooms in luxurious style.