Category

Create

Category

The future for Warcraft storytelling: Part Three

This week we’ve explored the technicalities and the teamwork that has worked to develop World of Warcraft into the game it has become over its fourteen year history. Today, we ask Alex Afrasiabi, Creative Director of World of Warcraft, to point to the future of storytelling in the game.

How World of Warcraft keeps evolving its epic storytelling: Part One

Game storytelling doesn’t get much more epic than the Warcraft universe. Next year the franchise turns 25 years old, and in two weeks World of Warcraft goes live with its seventh expansion, Battle For Azeroth. Throughout that time, stories have been told of a fantasy world’s great conflicts. Humans versus orcs versus demons versus undead… light versus shadow, nature versus death…

The grand ambition of Dreams, led by Siobhan Reddy

A fab Rolling Stone Glixel interview with Media Molecule’s Studio Director (and Australian) Siobhan Reddy. The maker of Little Big Planet is taking on one of the most ambitious ideas in games — essentially a platform to express your own creativity. To bring dreams to life, and to take other people’s work and both enjoy or manipulate into new work.