Skip to content

Why is Baldur's Gate 3 being filled with bog standard white dudes?

The early release of Baldur's Gate 3 might sound promising, but it's a sad to see most players are just creating 'default Vault Dwellers'.

Peta Greenfield
Peta Greenfield
2 min read
Why is Baldur's Gate 3 being filled with bog standard white dudes?

Maybe we’ve all been inside for too long. It’s been that kind of year. But when you have early access to Baldur’s Gate 3 you’ve got a chance to dream big. Character creation sets up your adventure and, if Larian Studios' analytics have anything to tell us, it seems that we’re dreaming too small…

That’s right. Players with early access are overwhelmingly creating generic white dudes… here's the 'aggregate image' of all characters created by players so far, from Larian's recent update.

Let’s share something you’ve created yourselves (this is your own fault) through your choices in character creation. We took the most popular choices in character creation, and recreated this. We thought our analytics system wasn’t working! We checked. It is.

Congratulations, you’ve basically made the default Vault Dweller. What the hell guys. We gave you demon eyes, horns, and even tails. We are sorely disappointed. Go crazy. We worked hard on this!

This feels like an unfortunate confirmation of the long lingering (and increasingly unfair) stereotypes that the world of D&D is ‘white man business’.

The original Baldur’s Gate realm comes with a rich tradition of high fantasy built on the Advanced Dungeons & Dragons (2nd Edition) model. But let me assure you that, despite the apparent evidence above, this game has had fans of all genders from the outset.

(Confession: I loved the original isometric Baldur’s Gate. The first time around. Yes, I'm that old).

RPGs have really taken off in recent years with a greater sense of gender and identity inclusivity. With flexible character creation and so much potential for individualisation, the mechanisms behind games like Baldur’s Gate – and the Dungeons & Dragons structures on which it’s built – means we’re really hoping to see the diversity shine through soon!

Role-playing is an outlet for escaping the quotidian. You have the opportunity to get away from it all: work, social media, existential crises, pandemics. It seems odd that so many are going for the basic model here.

Don’t take this too harshly, but I’m hoping to see some really unique individuals in a fantasy realm as rich as that offered here. There’s twenty-four races and subraces to choose from! And that’s just the beginning of the complexity offered for character creation.

Are you out there in early access land? Are you looking forward to the full release? Are you just excited to get cracking in this new game? Please, for the love of everything cool, dream big with your character!

GamesArt & Culture

Peta Greenfield Twitter

Peta is a historian and podcaster who loves nothing more than dusting off old books and reading about obscure priestesses and Roman consuls.


Related Posts

Blunt instruments won't solve the social media challenge

Parents are absent from the picture as politicians skip science to enact bad laws that create some nice feelings but do nothing to solve real problems.

A person, face out of frame, is clutching their smartphone as they look toward its screen and type.

A reality check on the science of social media research

Labor premiers and federal leaders are sure buying into some solid moral panic on social media and its impact on teens. I'm well on the record as no fan of Facebook, but when it comes to how to write policy we want evidence-based decisions. And one of the

11 great panels to hit at PAX Aus 2024

So many panels, so little time. Here's a few highlights to fit in your schedule at this year's PAX in Melbourne.

Photo of a crowd in a large theatre, seated in a blue lit darkened room.